Class: Thief/Misadventurer Race/Clan: Halfling/Hairfoot Alignment: NG Level: 5/5

STR

9

Muscle   Stamina   To Hit: 0 Damage: 0 Open Doors: 5 in 20 BB/LG: 1%

DEX

19

Aim   Balance   React Adj: +3 Attack Adj: +3 Defense: -4

CON

18

Health   Fitness   Hit Points: +2 Sys Shock: 99% Resurrect: 100 %

INT

12

Reason   Knowledge   Languages: 3 Spell Lvl: 7 Learn: 50% Max Spell: 6

WIS

17

Intuition   Will Power   Magical Def Adj: +3 Bonus Spells: 2,2,1,0 Spell Fail: 0%

CHA

13

Leadership   Appearance   Max # Henchman: 5 Loyalty: 0 Reaction Adj: +1

Perception: 14 Comeliness: 7 Max Carry/Press: 35/90

Height: 3’6" Hair Color: Brown Sex: Male

Weight: 58 Eye Color: Brown Age: 26

Family: Homefinder Social Class: Lower Middle Class Deity: Brandobaris

Birthdate: 19th of Planting Birthrank: 2 of 4

Home Land: Plains of Greyhawk – Near Ford Keep (west of the City of Greyhawk)

Additional Names & Titles: Misadenturer of Brandobaris, Hand of Misadventure, Trickster of Brandobaris, "The Pipe", a variety of other aliases for specific situations.

Armor Class

Adjusted AC

Armor Worn: Bracers AC3

Hit Points

Wounds:

-1

Surprised: 3 DEX Adj: -4

35

 
Shieldless: -1    
Rear: 3   (HP Split: 33/37)
 
 
Saving Throws:   Modifiers:   Movement Base:

6

Paralyzation, Poison Or Death Magic

9

+5 Poison, Rod, Staff, Wand, or Spell   Unencumbered ( 0-35 )

6

Rod, Staff Or Wand

12

+4 Dodgeable Attacks   Light ( 36-50 )

4

Petrify Or Polymorph

11

+3 Mind Based Attacks (Wisdom)   Moderate ( 51-65 )

3

Breath Weapon

15

    Heavy ( 66-80 )

2

Spell

13

    Severe ( 81-90 )

1

Spells: 1) 5 2) 5 3) 2 4) 0 5) 0 6) 0 7) Cannot Cast in Greyhawk

Thieving Skills:

Armor

PP

OL

F/R T

MS

HS

DN

CW

RL

 

Backstab

Bracers

50%

85%

70%

75%

70%

40%

55%

-5%

 

+4

X3

Weapon In Hand: Short Sword (R) & Dagger (L) THAC0: 18
Weapon

Attacks per Round

To Hit Bonus

Adjusted THAC0

Damage S, M / L

Damage Bonus

Notes

(Range)

Adj Wpn Speed

+1 Olven Short Sword

1

+1

17

1d6 / 1d8

+1

 

2

Dagger

1

0

18

1d4 / 1d3

0

See Cons. Table for Thrown

2

Sling (w/ bullets)

1

+4

14

1d4+1 / 1d6+1

0

50 / 100 /200 yards

6

Special     Weapon Proficiencies

(Cost/

Check)

Non-weapon Proficiencies

(Cost/

Check)

Speaks Thieves’ Cant     Short Sword ( / ) Tumbling ( Dx / 19 )
+2 Reaction w/ Humans     Dagger ( / ) Disguise ( Int / 12 )
Move Stealthily: -4 or –2 if door / screen   Sling ( / ) Ventriloquism ( Int / 10 )
F-Fall or S-Climb 1/day.       ( / ) Religion ( W / 17 )
Find Traps or Silence 1/day 15’ Radius on Silence     ( / ) Gaming ( Ch / 13 )
Cast Calling Card 1/day       ( / ) Healing ( W / 15 )
Invisible or Knock 1/day     Languages ( / ) Juggling ( Dx / 18 )
      Halfling (S/W/R) ( Int / 13 )   ( / )
Two Weapon Attack -0 / Primary & -1 / Secondary   Common (W/R) ( Int / 13 )   ( / )
Cannot Turn Undead     Common (S) ( Int / 12 )   ( / )

Equipment

Item Enc. Letters indicate general location – Items will be specifically located on separate sheet
General Clothing 2 / W Belt w/Common Buckle .1/ W Backpack 2 Leather gloves .5/B
Bracers AC 3 1 / W Dagger x2 2 / W Censor 3/B Wineskin x 2 2/B
Vest w/ Pockets x2 2 / WB Scabbard 1 / W Disguise Kit 2/B Writing Ink .1/B
Silk Baldric x2 2 / W +1 Olven Short Sword 3 / W Soft Boots .5/B Quills x 5 Neg/B
Gd. Cloth Cloak w/ Hood 3 / W Sm. Belt Pouch x4 2 /W Tunic – Red/Blue .3/B 6 Colored Juggling Balls 1.5/B
Bag of Holding 15/B     50 feet of String .3/B Dice x5 .1/B
        Soap 1/B Deck of Cards .2/B
Breeches – Gray x2 1 /WB Sling .1 / W Pouches x 6 3/WB Flint&Steel .1/B
Breeches – Blue .5 /B Black Saphire Pendent .5 / W Tobacco 2/B Whetstone 1/B
Shirt – Gray x2 .5 /WB Sling Bullets x 120 12 /W Pipe (self lighting) 1/B Weaponblack (12 – 15 use) .5/W
Cap -- Gray .1/W Lockpicks x 2 2 / WB Iron Pot 1/B 50’ Silk Rope 5/B
Gold Ring Neg/W     Wooden Spoon x2 .2 /B 5 small sacks .5/B
Water Skins (with Water) day’s worth Winter Blanket 3/B
Wine Skins (with Wine) day’s worth Paper x 20 .2/B
Iron Rations day’s worth 7=15lbs Scroll Case x2 1/B
Standard Rations day’s worth 7=20lbs Down pillow 2/B

Experience

 

Money

Gems:

Jewelry:

Prime Requisite(s): DEX & WIS   Platinum: 4 10 x 100 x 2 - Gold Ring

- Black Saphire Set in Silver Pendent.

XP Adjustment: +10 %   Gold: 19 20 x 500 x
XP Total: 13,000 / 13,000

 

Next: 20,000 / 27,500 Max Lv: 15/12

  Silver: 11 50 x 1 1000 x
  Copper: 16 100=Alexandrite & Amethyst

50 = Citrine

  Electrum: 20
  3 pounds worth total

Notes

Weapon black gives +5 to HS Deity: Brandobaris (Master of Stealth, Misadventure, the Trickster, the Irrrepressible Scamp, the Friendly Rapscallion)

Portfolio: Stealth, thievery, adventuring, halfling rogues

Symbol: Halfling's Footprint

Major Spheres: All, charm, chaos, creation, divination, healing, protection, sun, travelers Minor Spheres: Animal, combat, guardian, time

Enc. W/o Pack = None
Enc. W/Pack = Moderate
 
Bag of Holding: 500lbs/70 cu. Ft.
Alexandrite is dark green stone
Amethyst is a purple crystal
Citrine = pale yellow brown stone
 
 
 
 
 
 
 
 
 

Spell Components

Name Spell Quantity / Location

Weight

Re-Use?
Rose Petals Multiple 1 Rose (about 10 petals) in lapel or pb2

Neg

No/Perishable
Vial w/Mercury Prot Heat/Cold A lot (at one drop per) – pb2

.3

No
Vial w/ Holy Water x2 Multiple Many (depending on spell) – pb2

.4

No
Incense Multiple 10 pieces

.1

No
Old Parchment Map Know Direction Many (small bit at a time) – scroll case

Neg

No
Augury Sticks (Gem Inlaid) Augury 5 sticks in pouch in backpack

.5

Yes
Deck of Marked Cards Chaos Ward Used by CN Rogue – 32 cards Remaining

.2

No
Small Calendar from last yr. Know Age 10 pages left

.3

No
Iron Coins Anal. Bal 4 – pb3

.2

Yes
Iron Nails Hold Person 20 Nails – pb3

Neg

No
Sand Multiple A Lot – pb3

.5

No
Garlic Poison Spells 2 Full bulbs – one In pack / one in pb2

.3

No
Blessed Vellum Detect Poison 50 small strips – pb2

.5

No
Lodestone Locate Object 10 pieces of varying sizes – pb3

.5

No