Class: Cleric (Alaghor) Race/Clan: Mountain Dwarf/Dumaden Alignment: Lawful Good Level: 5
STR |
18/67 |
Muscle | Stamina | To Hit: +2 | Damage: +3 | Open Doors: 13 in 20 | BB/LG: 25% | ||||||||||
DEX |
16 |
Aim | Balance | React Adj: +1 | Attack Adj: +1 | Defense: -2 | |||||||||||
CON |
17 |
Health | Fitness | Hit Points: +2 | Sys Shock: 97% | Resurrect: 98% | |||||||||||
INT |
12 |
Reason | Knowledge | Languages: 3 | Spell Lvl: 6th | Learn: 50% | Max Spell: 7 | ||||||||||
WIS |
14 |
Intuition | Will Power | Magical Def Adj: 0 | Bonus Spells: 1st | Spell Fail: 0% | |||||||||||
CHA |
6 |
Leadership | Appearance | Max # Henchman: 2 | Loyalty: -3 | Reaction Adj: -2 |
Height: 44" Hair Color: Brown Sex: Male
Weight: 160 Eye Color: Brown Age: 120
Appearance: Pale skin, pink cheeks and silver beard.
Family: Social Class: Lower Middle Deity: Clangeddin Silverbeard
Birthdate: Birthrank: 1st of 2 Status:
Home Land: Dumaden
Additional Names & Titles: Knight of the First Rank
Armor Class |
Adjusted AC |
Armor Worn: Chain +2 | Hit Points |
Wounds: |
1 |
Surprised: | DEX Adj: -2 | 47 |
|
Shieldless: | ||||
Rear: 3 | ||||
Saving Throws: | Modifiers: | Movement Base: | |||
Paralyzation, Poison Or Death Magic | 4 |
Base: 9 | Unencumbered ( ) | ||
Rod, Staff Or Wand | 9 |
Base: 13 | Light ( ) | ||
Petrify Or Polymorph | 8 |
Base: 12 | Moderate ( ) | ||
Breath Weapon | 11 |
Base: 15 | Heavy ( ) | ||
Spell | 11 |
Base: 14 | Severe ( ) |
Spells: 1) 5 2) 3 3) 1 4) 5) 6) 7) 8) 9)
Weapon In Hand: | THAC0: | |||||||
Weapon | Attacks per Round |
To Hit Bonus |
Adjusted THAC0 |
Damage S, M / L |
Damage Bonus |
Notes (Range) S / M(-2) / L (-5) |
Adj Wpn Speed |
|
Axe, battle | 1 |
+4 |
14 |
1d8/1d10 |
+4 |
7 |
||
Axe, hand/throwing | 1 |
+2 |
16 |
1d6/1d4 |
+3 |
2 / 4 / 6 |
4 |
|
Elfsplitter Axe +1 | 1 |
+3 |
15 |
1d6/1d6 |
+4 |
4 / 8 / 12 |
2 |
Special | Weapon Proficiencies | (Cost/ Check) |
Non-weapon Proficiencies | (Cost/ Check) |
||
2 Handed Fighting (same size weap) | Axe class only | Axe, battle (Specialist) | ( 2 / ) | Religion | ( 1 / 14 ) | |
Axe, hand/throwing | ( 1 / ) | Healing | ( 2 / 12 ) | |||
Elfsplitter Axe | ( 1 / ) | Weaponsmithing | ( 0 / 9 ) | |||
( / ) | Blind Fighting | ( 0 /N/A) | ||||
( / ) | Reading/Writing | ( 0 / 13 ) | ||||
( / ) | Stonemasonry | ( 1 / 16 ) | ||||
Languages | Painting | ( 1 / 14 ) | ||||
Dwarf | ( / 12 ) | ( / ) | ||||
Dwarf mountain dialect | ( / 12 ) | ( / ) | ||||
Common | ( / 12 ) | ( / ) | ||||
Gnome | ( / 12 ) | ( / ) | ||||
Hill Giant | ( / 12 ) | ( / ) |
Equipment
Item | Enc. | ||||||
CARRIED: | Flint and steel | Pouch: | |||||
Axe, hand/throwing x6 | Parchment (per sheet) x5 | Healer's bag | Magnifying glass | ||||
Apron, cloth | Rope, silk (50 ft) | Slow Match x5 | Signet ring/personal seal | ||||
Bag | READIED: | Belt pouch, large: | Vial x5 | ||||
Canvas (sq yard) x5 | Axe, battle x2 | Glass bottle | Wax (per lb) | ||||
Crampons | WORN: | Spice, exotic (per lb) | |||||
Winter Gloves | Baldric, bandoleer(leather) | Spice, rare (per lb) | |||||
Map or scroll case | Belt | Buckle, ornamental | |||||
Map or scroll case | Belt pouch, large: | Full armor, chain mail +2 | |||||
Polisher rag | Chalk x3 | Holy Symbol | |||||
Elfsplitter Axe | days worth | ||||||
Water Skins (with Water) | days worth | ||||||
Wine Skins (with Wine) | days worth | ||||||
Iron Rations | days worth |
Experience |
Money |
Gems: |
Jewelry: |
|||
Prime Requisite(s): | Platinum: | 10 x | 100 x | |||
XP Adjustment: | Gold: 56 | 20 x | 500 x | |||
XP Total: 13,000 Next Level: 27,500 |
Silver: 20 | 50 x | 1000 x | |||
Copper: 15 | ||||||
Electrum: | ||||||
Notes
Racial Abilities: Axe bonus - +1 to all attack rolls with hand or battle axe. Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark. Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes. Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can: Determine the approximate depth underground, 1-3 on 1d6. Detect any sliding or shifting walls or rooms, 1-4 on 1d6. Detect any grade or slope in the passage they are passing through, 1-5 on 1d6. Detect stonework traps, pits, and deadfalls, 1-3 on 1d6 Detect new construction in stonework, 1-5 on 1d6. Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution /Health subability score. |
|
Persons Known
Name | Race | Class / Kit / Religion | Align. |
Player |
Hannah | Human | Ranger/Pathfinder | LG |
Lisa |