Rut Elfsplitter

Class: Cleric (Alaghor) Race/Clan: Mountain Dwarf/Dumaden Alignment: Lawful Good Level: 5

STR

18/67

Muscle   Stamina   To Hit: +2 Damage: +3 Open Doors: 13 in 20 BB/LG: 25%

DEX

16

Aim   Balance   React Adj: +1 Attack Adj: +1 Defense: -2

CON

17

Health   Fitness   Hit Points: +2 Sys Shock: 97% Resurrect: 98%

INT

12

Reason   Knowledge   Languages: 3 Spell Lvl: 6th Learn: 50% Max Spell: 7

WIS

14

Intuition   Will Power   Magical Def Adj: 0 Bonus Spells: 1st Spell Fail: 0%

CHA

6

Leadership   Appearance   Max # Henchman: 2 Loyalty: -3 Reaction Adj: -2

Height: 4’4" Hair Color: Brown Sex: Male

Weight: 160 Eye Color: Brown Age: 120

Appearance: Pale skin, pink cheeks and silver beard.

Family: Social Class: Lower Middle Deity: Clangeddin Silverbeard

Birthdate: Birthrank: 1st of 2 Status:

Home Land: Dumaden

Additional Names & Titles: Knight of the First Rank

Armor Class

Adjusted AC

Armor Worn: Chain +2

Hit Points

Wounds:

1

Surprised: DEX Adj: -2

47

 
Shieldless:    
Rear: 3    
 
 
Saving Throws:   Modifiers:   Movement Base:  
Paralyzation, Poison Or Death Magic

4

Base: 9   Unencumbered ( )  
Rod, Staff Or Wand

9

Base: 13   Light ( )  
Petrify Or Polymorph

8

Base: 12   Moderate ( )  
Breath Weapon

11

Base: 15   Heavy ( )  
Spell

11

Base: 14   Severe ( )  

Spells: 1) 5 2) 3 3) 1 4) 5) 6) 7) 8) 9)

Weapon In Hand: THAC0:
Weapon

Attacks per Round

To Hit Bonus

Adjusted THAC0

Damage S, M / L

Damage Bonus

Notes (Range)

S / M(-2) / L (-5)

Adj Wpn Speed

Axe, battle

1

+4

14

1d8/1d10

+4

 

7

Axe, hand/throwing

1

+2

16

1d6/1d4

+3

2 / 4 / 6

4

Elfsplitter Axe +1

1

+3

15

1d6/1d6

+4

4 / 8 / 12

2

Special     Weapon Proficiencies

(Cost/

Check)

Non-weapon Proficiencies

(Cost/

Check)

2 Handed Fighting (same size weap) Axe class only   Axe, battle (Specialist) ( 2 / ) Religion ( 1 / 14 )
      Axe, hand/throwing ( 1 / ) Healing ( 2 / 12 )
      Elfsplitter Axe ( 1 / ) Weaponsmithing ( 0 / 9 )
        ( / ) Blind Fighting ( 0 /N/A)
        ( / ) Reading/Writing ( 0 / 13 )
        ( / ) Stonemasonry ( 1 / 16 )
      Languages   Painting ( 1 / 14 )
      Dwarf ( / 12 )   ( / )
      Dwarf – mountain dialect ( / 12 )   ( / )
      Common ( / 12 )   ( / )
      Gnome ( / 12 )   ( / )
      Hill Giant ( / 12 )   ( / )

Equipment

Item Enc.  
CARRIED:       Flint and steel   Pouch:  
Axe, hand/throwing x6   Parchment (per sheet) x5   Healer's bag   Magnifying glass  
Apron, cloth   Rope, silk (50 ft)   Slow Match x5   Signet ring/personal seal  
Bag   READIED:   Belt pouch, large:   Vial x5  
Canvas (sq yard) x5   Axe, battle x2   Glass bottle   Wax (per lb)  
Crampons   WORN:   Spice, exotic (per lb)      
Winter Gloves   Baldric, bandoleer(leather)   Spice, rare (per lb)      
Map or scroll case   Belt   Buckle, ornamental      
Map or scroll case   Belt pouch, large:   Full armor, chain mail +2      
Polisher rag   Chalk x3   Holy Symbol      
Elfsplitter Axe day’s worth    
Water Skins (with Water) day’s worth    
Wine Skins (with Wine) day’s worth    
Iron Rations day’s worth    

Experience

 

Money

Gems:

Jewelry:

Prime Requisite(s):     Platinum: 10 x 100 x  
XP Adjustment:     Gold: 56 20 x 500 x
XP Total: 13,000

Next Level: 27,500

  Silver: 20 50 x 1000 x
  Copper: 15  
  Electrum:
   


 

Notes

  Racial Abilities:

Axe bonus - +1 to all attack rolls with hand or battle axe.

Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.

Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.

Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:

Determine the approximate depth underground, 1-3 on 1d6.

Detect any sliding or shifting walls or rooms, 1-4 on 1d6.

Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.

Detect stonework traps, pits, and deadfalls, 1-3 on 1d6

Detect new construction in stonework, 1-5 on 1d6.

Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their

Constitution /Health subability score.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Persons Known

Name Race Class / Kit / Religion

Align.

Player
Hannah Human Ranger/Pathfinder

LG

Lisa